
A lot of other people have had the same problems.

I don't remember if it was the LE or SE version, though. They eventually go up the stairs of the guard tower and get stuck. I followed one guard patrol near Markarth. The conflicts were causing the game to lock up. My personal amateur opinion is that the mod is using the same spawn points as other newer mods. There is or was a discussion about the port. Originally posted by ralphtobybob:The SE versions of Horses on Patrol are or were hosed. TESObjectCELL(Name: Wilderness, FormId: FF000DF6)


TESObjectCELL(Name: RoriksteadEdge, FormId: 00009577, File: `Immersive Citizens - AI Overhaul.esp <- The Great City of Rorikstead.esp <- Landscape Fixes For Grass Mods.esp <- Blowing in the Wind - Lanterns of Skyrim Patch SSE.esp <- Lanterns Of Skyrim - All In One - Main.esm <- Unofficial Skyrim Special Edition Patch.esp <- Update.esm <- Skyrim.esm`) Character(FormId: FE010990, File: `HOPs - Horses On Patrol - Stormcloaks.esp`, BaseForm: TESNPC(Name: `Horse`, FormId: FE0108ED, File: `HOPs - Horses On Patrol - Stormcloaks.esp`)) TESNPC(Name: `Horse`, FormId: FE0108ED, File: `HOPs - Horses On Patrol - Stormcloaks.esp`) Unhandled native exception occurred at 0x7FF6482F4109 (SkyrimSE.exe+264109) on thread 23896!
